![]() We're also partial to video game versions of the sport and Nintendo consoles have a rich history of great golf games, many of which have featured a certain mustachioed mascot. After all, nothing beats walloping a tiny ball around the countryside in loud trousers. We'll even play normal, proper, ‘big‘ golf. Crazy golf, mini golf, putt-putt, or any other variant we're always up for a round. When it comes to golf, we're down for almost anything. There’s a minimal story that’s just an excuse to introduce different modes, there’s unnecessary padding and back and forth between the different areas, and your CPU competitors have a hilarious habit of missing the easiest shots to allow you to win.Updated with Cursed to Golf and Easy Come Easy Golf. This is far from a golf RPG, despite some of the trappings. Completing different missions provides experience you can use to re-balance your character between power, spin, running speed and the like.ĭon’t expect something like Golf Story, though. It sees your Mii character on a journey to become the champion – as well as a more fantastical quest. (Nintendo)Īt least there’s a story mode, which essentially works as an extended tutorial. The simple controls are hard to master, but for the wrong reasons. Too often you’ll under or over hit the ball, or miss a shot that should be easy. #MARIO GOLF SWITCH TRIAL#Instead, it feels more like trial and error. The tutorials are overly brief and don’t quite explain the nuance of the controls. These are marginally more entertaining purely because it’s even more difficult to judge power and distance this way, making for a wild party experience. If you want to live your Wii Sports fantasy, you can also play with motion controls. But in this game, one false move can ruin your strategy across the hole – not only in lining up your next shot, but in reaching the ball in the first place during Speed Golf. Too often the strategy is just smack it and hope for the best. This might be akin to actual golf, but this is Mario and fantasy plays a part. There is a limited overhead view, but that doesn’t reveal obstacles, only the course outline. #MARIO GOLF SWITCH FREE#There’s no guide to the direction of your shot a grid overlay when putting is confusing to read and there’s no free camera movement to analyse the course. What’s frustrating is the game doesn’t give you enough information to predict your shot. A few other shots allow you to add curving spin, topspin or lob the ball high, but they’re not always needed. They’re simple enough, just line up your shot and hit a button to select your power. Unfortunately, Mario Golf: Super Rush also fails on a more fundamental level: with its controls. Had Nintendo leaned further into the Mario theme it would’ve added some much needed personality. It’s not as if your characters can leap and bound and triple jump their way across the fairway, dodging Mushroom Kingdom obstacles. But awkward running and jumping controls make for a poor experience. Ok, you can run and use a special dash to hit your opponents, collecting coins along the way for your special shots. Rather than simply focusing on the good bit of golf – hitting the ball – it balances that with the bad bit of golf – walking. On paper this seems exciting, but in practice it’s tedious. ![]()
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